Building a Building
Mickey's a shovel operator and laborer at a construction site; Minnie is delivering box lunches; Pete is the foreman. Mickey pays more attention to Minnie than to his work, and keeps having accidents (mostly involving the blueprints Pete is holding). Pete steals Mickey's lunch, so Minnie offers him one on the house. While he's eating, Pete kidnaps Minnie; Mickey fights him, but the tide turns when Minnie dumps a load of hot rivets into Pete's pants...
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Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
The Pointer
Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.
Out on a Limb
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.
Chip an' Dale
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
The Truce Hurts
Butch convinces Tom and Jerry that there's no reason to fight and they should all sign a peace treaty. Tom and Butch even rescue their pals from a fellow cat and dog. But then a steak falls off a truck and the boys can't decide how to divvy it up, ultimately losing it completely, and the truce is off.
His Mouse Friday
Tom is shipwrecked on an island, which is inhabited by at least one mouse - Jerry. To thwart the hungry cat, Jerry disguises himself as a cannibal.
Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Chips Ahoy
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
Gone Fishing
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
Good Scouts
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Gopher Broke
A gopher finds himself on a road where trucks are hauling produce to market. He hits on the idea of shaking some of the produce loose for himself, but other animals always beat him to the booty. That is, until a truck comes along with a cow...
Runaway Brain
In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
Donald's Nephews
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
A Knight for a Day
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
Cars Toon Mater's Tall Tales
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
Solid Serenade
Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.
How to Play Football
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
Hawaiian Vacation
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
The Big Bad Wolf
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
Moving Day
Donald and Mickey are overdue on their rent, so the sheriff is preparing to evict them and sell their belongings. Goofy the ice-man comes by and helps them move out before the sale, but their piano doesn't want to stay on his truck. Meanwhile, Donald has a fight with a plunger and a fishbowl after removing a heater from the gas line.