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The Simple Things
Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.
Gone Fishing
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
Bone Bandit
Pluto discovers that a gopher has been stealing bones from his hidden stash.
Donald's Golf Game
Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
Gopher Broke
A gopher finds himself on a road where trucks are hauling produce to market. He hits on the idea of shaking some of the produce loose for himself, but other animals always beat him to the booty. That is, until a truck comes along with a cow...
Far from the Tree
On an idyllic beach in the Pacific Northwest, curiosity gets the better of a young raccoon whose frustrated parent attempts to keep them both safe.
How to Fish
Goofy's demonstration of fishing is fouled up by his clumsy casting and fly fishing, and problems with his boat.
Aquamania
Mr. X buys a boat and inadvertantly enters the water skiing race. With Junior driving, with no experience, he's a bit out of his league.
Luxo Jr.
A baby lamp finds a ball to play with and it's all fun and games until the ball bursts. Just when the elder Luxo thinks his kid will settle down for a bit, Luxo Jr. finds a ball ten times bigger.
Chip an' Dale
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
Mike's New Car
Mike discovers that being the top-ranking laugh collector at Monsters, Inc. has its benefits – in particular, earning enough money to buy a six-wheel-drive car that's loaded with gadgets. That new-car smell doesn't last long enough, however, as Sulley jump-starts an ill-fated road test that teaches Mike the true meaning of buyer's remorse.
Welcome to the Club
Heart set on becoming a princess, Lisa Simpson is surprised to learn being bad might be more fun.
Donald's Cousin Gus
Donald Duck's gluttonous cousin, Gus Goose, comes for a visit and practically eats him out of house and home. When the direct approach to getting rid of his voracious houseguest fails, Donald resorts to desperate measures to dislodge him.
Out on a Limb
Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.
Canine Caddy
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Mickey's Steam Roller
While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.
Rejected
A hilarious collection of animated television commercials that were rejected because of their creator's failing grip on sanity.
Polar Trappers
Donald and Goofy are trappers in the frozen south (Antarctica) with different approaches. Donald sees a penguin and dresses as one to lure her to the chopping block; Goofy baits a trap with fish (then acts like a walrus to capture one that steals his bait bucket).
The Grasshopper and the Ants
As in the classic fable, the grasshopper plays his fiddle and lives for the moment, while the industrious ants squirrel away massive amounts of food for the winter. With his song, he's able to convince at least one small ant until the queen arrives and scares him back to work. The queen warns the grasshopper of the trouble he'll be in, come winter. Winter comes, and the grasshopper, near starvation, stumbles across the ants, who are having a full-on feast in their snug little tree. They take him in and warm him up. The queen tells him only those who work can eat so he must play for them. Written by Jon Reeves
Winter Storage
It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.