Kojiro's Turning Swallow Cut
The story of Sasaki Kojiro, a young swordsman, and his quest to train under master Seigen and develop his own style.
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Aragami
Two seriously wounded samurai find refuge from a storm at an isolated temple, the home of a swordsman and a mysterious young woman. One samurai awakes to find that not only has his comrade died, but that his wounds have miraculously healed. He discovers that he has been given the power of immortality by the swordsman, a man once known as the legendary Miyamoto Musashi, who now lives an endless existence as Aragami, a "god of battle".
Zatoichi Goes to the Fire Festival
The blind masseuse is targeted by the leader of a powerful yakuza group while also fending off a jealous husband bent on revenge. Zatoichi tours Edo's underground via a rousing onsen fight scene, gambling houses and the gender-bending character of Umeji, before a final, flame-filled conflagration.
Sister Street Fighter
Li Mansei is a martial-arts champion turned undercover agent. When he is captured by a drug lord, his sister Li Koryu turns to his former martial-arts school, including the powerful Sonny Kawasaka, for help in the inevitable battle royale.
Zatoichi's Flashing Sword
Blind masseur Zatoichi is nursed back to health by a young woman after he is shot by a gang member. Zatoichi, who had come to the village to repay a debt, now feels further indebted. He commits himself to use his amazing sword skills to help the young woman's father, whose river-crossing service is under attack by the same gang responsible for Zatoichi's wounds.
Samurai II: Duel at Ichijoji Temple
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
Zatoichi's Revenge
Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.
Zatoichi Challenged
Ichi is staying at an inn when a woman dies. Her dying wish is that Ichi take her son to his father, an artist living in a nearby town. After arriving in the town, Ichi finds out that the father has been forced by a local boss to create illegal pornography to pay off his gambling debts. Ichi makes it his mission to save the man and reunite the family, even though it brings him into conflict with a samurai he sort of befriended on his way to the town.
Samurai III: Duel at Ganryu Island
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
Zatoichi's Cane Sword
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
Zatoichi's Vengeance
Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.
Zatoichi: Darkness Is His Ally
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Yakuza Apocalypse
When young protege Akira Kageyama is bitten by his dying vampire boss, Genyo Kamiura, he must get used to his new powers before seeking revenge.
Adventures of Zatoichi
Blind swordsman/masseuse Zatoichi befriends a young woman looking for her father, a village leader who has disappeared. As he helps her investigate the disappearance, Zatoichi also becomes involved with another young woman who is trying to help her brother, who has murdered someone at about the same time and place as the missing man was last seen.
Lone Wolf and Cub: Baby Cart in Peril
Ogami Itto is hired to kill a tattooed female assassin and battles Retsudo, head of the Yagyu clan, and his son Gunbei.
Ninja
A westerner named Casey, studying Ninjutsu in Japan, is asked by the Sensei to return to New York to protect the legendary Yoroi Bitsu, an armored chest that contains the weapons of the last Koga Ninja.
Zatoichi and the Doomed Man
Blind swordsman Zatoichi, jailed briefly, is implored by another prisoner to aid him in proving his innocence of a crime for which he is sentenced to death. Zatoichi is reluctant to get involved, because he knows how often such involvement has led to trouble in the past. But events conspire to thrust him repeatedly into involvement, and gradually he comes to believe in the man's innocence and determines to free him.
Zatoichi and the Chess Expert
Zatoichi makes friends with a dangerous chess player, while fending off angry yakuza and bloodthirsty relatives out for revenge, and trying to save a sick child. Meanwhile, his luck with dice is turning.
Sanshiro Sugata, Part Two
A few years after his breakthrough, Sanshiro resumes his path to judo mastery—testing his discipline against an American prizefighter and later facing vengeful karate brothers. As rival schools and public spectacle push him toward violence, he must reconcile strength with restraint and the true spirit of his art.
Zatoichi's Pilgrimage
Zatoichi's trek through 88 temples to atone for his violent past is interrupted as he stumbles into a village terrorized by a violent yakuza boss.
Knuckle Girl
Following the story of Ran, who confronts a mysterious organization by participating in a no-rules deathmatch after discovering her missing younger sister Yuzuki is involved in a crime. With danger at every corner, Ran must trade in her boxing gloves for brass knuckles. Will she save her sister?