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Inspector Gadget
Episode 62 - Fang the Wonder Dog
Episode 1 - Monster Lake Episode 2 - Down on the Farm Episode 3 - Gadget at the Circus Episode 4 - The Amazon Episode 5 - Health Spa Episode 6 - The Boat Episode 7 - Haunted Castle Episode 8 - Race to the Finish Episode 9 - The Ruby Episode 10 - A Star is Lost Episode 11 - All That Glitters Episode 12 - Movie Set Episode 13 - Amusement Park Episode 14 - Art Heist Episode 15 - Volcano Island Episode 16 - The Invasion Episode 17 - The Infiltration Episode 18 - The Curse of the Pharaoh Episode 19 - M.A.D. Trap Episode 20 - Basic Training Episode 21 - Sleeping Gas Episode 22 - Gadget's Replacement Episode 23 - Greenfinger Episode 24 - Gadget Goes West Episode 25 - Launch Time Episode 26 - Photo Safari Episode 27 - The Coo-Coo-Clock Caper Episode 28 - The Bermuda Triangle Episode 29 - The Japanese Connection Episode 30 - Arabian Nights Episode 31 - Clear Case Episode 32 - Dutch Treat Episode 33 - The Great Divide Episode 34 - Eye of the Dragon Episode 35 - Doubled Agent Episode 36 - Plantform of the Opera Episode 37 - Don't Hold Your Breath Episode 38 - Gone Went the Wind Episode 39 - King Wrong Episode 40 - Pirate Island Episode 41 - M.A.D. Academy Episode 42 - No Flies on Us Episode 43 - Luck of the Irish Episode 44 - Prince of the Gypsies Episode 45 - Old Man of the Mountain Episode 46 - The Emerald Duck Episode 47 - Do Unto Udders Episode 48 - Did You Myth Me? Episode 49 - A Bad Altitude Episode 50 - Funny Money Episode 51 - Follow That Jet Episode 52 - Dry Spell Episode 53 - Smeldorado Episode 54 - Quimby Exchange Episode 55 - Weather In Tibet Episode 56 - Unhenged Episode 57 - Snakin' All Over Episode 58 - In Seine Episode 59 - Tree Guesses Episode 60 - Birds of a Feather Episode 61 - So it is Written Episode 62 - Fang the Wonder Dog Episode 63 - School for Pickpockets Episode 64 - Quizmaster Episode 65 - Gadget in Winterland
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S1 • E1
Monster Lake
Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.
1983-09-05
S1 • E2
Down on the Farm
M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.
1983-09-06
S1 • E3
Gadget at the Circus
Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.
1983-09-07
S1 • E4
The Amazon
Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.
1983-09-08
S1 • E5
Health Spa
Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?
1983-09-09
S1 • E6
The Boat
Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.
1983-09-12
S1 • E7
Haunted Castle
While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.
1983-09-13
S1 • E8
Race to the Finish
Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.
1983-09-14
S1 • E9
The Ruby
Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.
1983-09-15
S1 • E10
A Star is Lost
Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!
1983-09-16
S1 • E11
All That Glitters
Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.
1983-09-19
S1 • E12
Movie Set
Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.
1983-09-20
S1 • E13
Amusement Park
Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.
1983-09-21
S1 • E14
Art Heist
Gadget has to stop M.A.D. from looting the New York Museum of Art.
1983-09-22
S1 • E15
Volcano Island
A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.
1983-09-23
S1 • E16
The Invasion
M.A.D. agents disguised as Martians terrorize Metro City.
1983-09-26
S1 • E17
The Infiltration
Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.
1983-09-27
S1 • E18
The Curse of the Pharaoh
M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.
1983-09-28
S1 • E19
M.A.D. Trap
M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.
1983-09-29
S1 • E20
Basic Training
Gadget must protect a trainload of important computer parts from M.A.D. hijackers.
1983-09-30
S1 • E21
Sleeping Gas
Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.
1983-10-03
S1 • E22
Gadget's Replacement
A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.
1983-10-04
S1 • E23
Greenfinger
Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.
1983-10-05
S1 • E24
Gadget Goes West
Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.
1983-10-06
S1 • E25
Launch Time
M.A.D. tries to sabotage a NASA mission.
1983-10-07
S1 • E26
Photo Safari
Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.
1983-10-10
S1 • E27
The Coo-Coo-Clock Caper
While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.
1983-10-11
S1 • E28
The Bermuda Triangle
Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.
1983-10-12
S1 • E29
The Japanese Connection
Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.
1983-10-13
S1 • E30
Arabian Nights
Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.
1983-10-14
S1 • E31
Clear Case
South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.
1983-10-17
S1 • E32
Dutch Treat
Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.
1983-10-18
S1 • E33
The Great Divide
Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.
1983-10-19
S1 • E34
Eye of the Dragon
Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.
1983-10-20
S1 • E35
Doubled Agent
M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.
1983-10-21
S1 • E36
Plantform of the Opera
M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.
1983-10-24
S1 • E37
Don't Hold Your Breath
Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.
1983-10-25
S1 • E38
Gone Went the Wind
A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.
1983-10-26
S1 • E39
King Wrong
In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!
1983-10-27
S1 • E40
Pirate Island
Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.
1983-10-28
S1 • E41
M.A.D. Academy
Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.
1983-10-31
S1 • E42
No Flies on Us
In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.
1983-11-01
S1 • E43
Luck of the Irish
Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.
1983-11-02
S1 • E44
Prince of the Gypsies
Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.
1983-11-03
S1 • E45
Old Man of the Mountain
M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.
1983-11-04
S1 • E46
The Emerald Duck
Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.
1983-11-07
S1 • E47
Do Unto Udders
M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).
1983-11-08
S1 • E48
Did You Myth Me?
A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.
1983-11-09
S1 • E49
A Bad Altitude
Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".
1983-11-10
S1 • E50
Funny Money
M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.
1983-11-11
S1 • E51
Follow That Jet
Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.
1983-11-14
S1 • E52
Dry Spell
A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.
1983-11-15
S1 • E53
Smeldorado
Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.
1983-11-16
S1 • E54
Quimby Exchange
Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.
1983-11-17
S1 • E55
Weather In Tibet
Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.
1983-11-18
S1 • E56
Unhenged
Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.
1983-11-21
S1 • E57
Snakin' All Over
A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.
1983-11-22
S1 • E58
In Seine
In Paris a M.A.D. agent uses a robot to rob the rich and famous.
1983-11-23
S1 • E59
Tree Guesses
Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.
1983-11-24
S1 • E60
Birds of a Feather
In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.
1983-11-25
S1 • E61
So it is Written
Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.
1983-11-28
S1 • E62
Fang the Wonder Dog
Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.
1983-11-29
S1 • E63
School for Pickpockets
Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.
1983-11-30
S1 • E64
Quizmaster
A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.
1983-12-01
S1 • E65
Gadget in Winterland
Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite.
NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.
1983-12-02